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- #Dbz ttt character patches mod mod#
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With vanilla's 1 TPY, I don't even see how they saw it as possible. Some of the issues I've come across are on the other end of the spectrum - some ancillaries have ridiculous vanilla triggers that ask too much for instance, one ancillary asks that a general win 20 battles before he has a chance to gain it. I've changed it so your general has to be garrisoned in a city with an armory-type building to even have this chance. 'Master Armourer' was in the same vein you only had to research the first tier of the civil tech tree and you immediately gain a 10% chance per battle to gain this ancillary. I've changed the triggers so that you have to lose greater than or equal to 30% of your general's bodyguard unit in battle before you can have a 20% chance of gaining this ancillary. As a result, it's pretty much inevitable that you gain this ancillary in the course of a campaign. To illustrate how I'm cutting down on the spam: in vanilla, if you use the general's unit in battle, you immediately have a 10% chance to gain the 'Heroic Saviour' ancillary. For more information on how exactly I'm doing this, here's a summary: I am also cutting down on the redundant ancillaries and replacing them with more unique ones. Basically, I am now in the process of preventing the ancillary spam that has been plaguing Rome II by using more specific and context-sensitive triggers for each and every single ancillary. So the next big project for TTT is the overhaul of how the ancillary triggers work. If there is enough interest, future plans include improving and adding more traits, talents, and toadies. In v1.2 I've also come up with a completely new skill tree overhaul that aims to replace the vanilla skill "ladder" for a skill tree with more branching options and more player choices. Family trees might be in CA's hands for now, but I was playing around with the files and discovered that the values for several retinue modifiers can be changed, so that's what I did.
#Dbz ttt character patches mod mod#
The aim of this mod is create a more immersive system for character management, in particular by revamping the traits, skills, and household of generals and agents. Besides those, a lot of their retinues, traits, and skills had very negligible effects 5% reduction on building temples? How useful is that exactly?! The family tree is gone, marriage is currently broken, and characters die much faster with CA's decision to make the game 1 turn per year. Like most of you, I've been wholly disappointed with the way generals and agents have been portrayed in Rome II. GameSpot awarded it a score of 6.0 out of 10, saying “Dragon Ball Z: Tenkaichi Tag Team is just another DBZ fighting game, and makes little effort to distinguish.**V.1.6: Ancillary Spam fixed for Eastern/Greek/Egyptian Factions! New Ancillary Portraits! New Trait Cards!**
#Dbz ttt character patches mod series#
It is the third Dragon Ball Z game for the PlayStation Portable, and the fourth and final Dragon Ball series game to appear on said system.
#Dbz ttt character patches mod how to#
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